The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. The SDK includes the following demo scenes for Daydream and Cardboard. Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The guide outlines the steps needed to configure both Unity and MRTK to use the XR SDK pipeline for the Oculus Quest. Download the Google VR SDK for Unity Download the latest GoogleVRForUnity.unitypackage from the releases page. Follow the How to configure Oculus Quest in MRTK using the XR SDK pipeline guide to the end.If the list of settings are already there, no profile needs to be created. ( Optional) Click on the Windows Mixed Reality tab under XR Plug-in Management and create a custom settings profile to change the defaults. ![]() Also ensure that Initialize XR on Startup is checked. ( Required for in-editor HoloLens Remoting, otherwise optional) Go to the Standalone settings and ensure Windows Mixed Reality is checked under Plug-in Providers. Go to the Universal Windows Platform settings and ensure Windows Mixed Reality is checked under Plug-in Providers.Įnsure that Initialize XR on Startup is checked. This will pull down a few dependency packages as well.Įnsure that the following all successfully installed:Ĭlick on the XR Plug-in Management tab in the Project Settings window. ![]() Go into Unity's Package Manager and install the Windows XR Plugin package, which adds support for Windows Mixed Reality on XR SDK. The sections below will cover the steps needed to configure XR SDK for each platform. Technologies: Augmented & Virtual Reality, Metaverse, Multiplayer games, Web3, Machine Learning GameDev: C, C++, Unit圓D, Unreal Engine 5, XR SDK. The XR SDK pipeline currently supports 3 platforms: Windows Mixed Reality, Oculus, and OpenXR. ![]() Using clipping planes Rendering content too close to the user can be uncomfortable in mixed reality. Configuring Unity for the XR SDK pipeline XR SDK Legacy WSA MRTK's configuration dialog will attempt to set depth buffer settings for both XR SDK and legacy WSA, but it's good to check those tabs and verify the settings in Unity. In Unity 2020, it's the only XR pipeline in Unity. In Unity 2019, it provides an alternative to the existing XR pipeline. XR SDK is Unity's new XR pipeline in Unity 2019.3 and beyond.
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